|
Advantage Clause
|
A clause in the rules that gives the Referee the discretion to allow play to continue even after a foul has been committed if stopping play would unfairly punish the fouled team (e.g., if the fouled team had a breakaway & might score even after having been fouled). The idea is that the team which committed the foul should not gain an advantage as a result of the foul.
|
|
Age Soccer
|
A player’s soccer age is usually determined by how old he or she was on the last July 31.
|
|
Assistant Referee
|
(aka "Linesman"). There are 2 per game, one on each side line, who mainly "call the lines" & offside, but can also report fouls & advise the Referee. On throw-ins, they indicate when the ball is out-of-bounds by pointing the flag in the direction in which the attackers will advance (i.e., toward the goal of the team it is out on).
|
|
Attacking Soccer
|
(aka "Offense"). When a team has the ball they are generally referred to as "attacking", no matter where the ball is on the field. There are 2 different styles of attacking: a "direct attack" and an "indirect attack". A direct attack tries to move the ball quickly into scoring range by using mostly forward passes, through balls and breakaways. An indirect attack is slower and uses a lot of sideways or backward passes while searching for a weakness in the defense. Unless your team is very skilled and has excellent passing ability a direct attack will work best.
|
|
Attacking Half
|
The half of the field that contains the other team’s goal (the other team’s goal is the goal their Goalkeeper defends).
|
|
Attacking Third
|
(aka "Final Third"). The 1/3 of the field that contains the other team’s goal. This is a term used when discussing tactics & strategy.
|
|
Back Pass
|
Passing the ball backward instead of forward.
|
|
Back Side
|
(aka Back Door & "Weak Side"). The side of the goal or the side of the Danger Zone that is away from the ball. Attackers will try to quickly "switch the play" to the back side because it is often poorly protected & defenders will have to turn around & reposition in order to defend.
|
|
Ball
|
Soccer balls come in 3 different sizes: 3, 4, & 5. The ball size is shown on the ball. Also, look for a stamp that says either "official size & weight" or "FIFA Approved". Even if a ball is the official weight, some balls are heavier & harder than others. Don’t get a ball that is too heavy or hard (some seamless balls are especially hard). Some balls are so hard that it is painful to kick them. If you have a choice, a shiny, waterproof surface is best because it won’t absorb water & will last longer. Test the ball to see if it’s round & will fly straight by tossing it into the air with a lot of spin on it to see if it wobbles. U-6 & U-8 use a size 3; U-10 & U-12 use a size 4; and U-13 & older use a size 5 ball.
|
|
Ballside
|
Refers to getting between an opponent & the ball
|
|
Ball Watching
|
Refers to players who only watch the ball & don’t know where nearby opponents are. Players must know where nearby opponents are, particularly when defending their own goal, on goal kicks & on corner kicks. Players should know where the ball is, but also where nearby opponents are.
|
|
Bent Run
|
A Forward runs across the face of a "Flat Back Line" of Fullbacks and quickly turns into a gap between the defenders as the ball is served. Obviously, the Forward must stay onside.
|
|
Bicycle Kick
|
(aka "Scissors Kick"). The spectacular kick you see in photographs where the kicker leaps into the air, falls backward & kicks the ball over his head. Do not teach this. If any other players are near, it is considered dangerous play & a foul can be called.
|
|
Blind Side
|
An area outside the defender’s field of vision (e.g., a "Blind Side Run" behind a defender).
|
|
Blind Side Run
|
When an attacker without the ball (i.e., "off the ball") runs outside a defender’s field of vision in order to get open to receive a pass. On a "give & go" the receiver often makes a "blind side run" behind the defender.
|
|
Block Tackle
|
A standing "tackle" made with the inside of the foot. (In soccer, you don’t tackle the player, you "tackle" the ball). This is the most basic tackle. It is made head on, using the inside of the foot. It is important to keep the tackling foot low, the ankle firm & the leg stiff. If the tackling foot is too high, the ball may be forced under it; but if it is low, you may be able to pop it over the opponent’s foot & thus win the "tackle".
|
|
Booking
|
When a yellow or red card is given the Referee takes out his "notebook" (actually a match record card) & writes down the player’s name & number. When he does this he "books" a player & the player has been "booked".
|
|
Box
|
"In the Box" usually refers to the Penalty Box. The "18" also refers to being inside the Penalty Box
|
|
Breakaway
|
A fast break where one or more attackers get behind the defenders so that only the other team’s goalkeeper is between them & the goal.
|
|
Cards
|
There are 2 colors of "cards" which the referee will hold up to indicate serious fouls or behavior which won’t be tolerated. He carries these cards in his shirt pocket, so if he reaches for his pocket it’s a bad sign for the player who committed the foul. These cards are about the size of a playing card and one is yellow and the other is red. When a card is to be given (it isn’t actually given to the offending player, it is actually just shown to him and to everyone else) the referee will stop the game, call the player over, hold up the card and write the player’s name in his notebook. This is called "booking" the player and when it happens the player has been "booked", (e.g., "she was booked"). Any time a Yellow or Red Card is shown, a "direct" or "indirect kick" will also be awarded.
|
|
Caution
|
An official disciplinary action where the Referee shows a player a "Yellow Card".
|
|
Center Back
|
A center fullback. If you played 4 FB’s, there would be 2 center backs; one would be "left" & the other "right".
|
|
Center Circle
|
Circle in the center of the field; usually 6 yard radius for U-8, 8 yard radius for U-10 & 10 yard radius for U-12 & older. On a kick off, defenders must stay outside this until the ball is moved by the kicker.
|
|
Center Mark
|
A painted mark at the center of the Center Circle on which the ball is placed for a kick-off.
|
|
Center Of The
Soccer Field
|
(aka The Center). It is often necessary to refer to the "center of the field" (e.g., "don’t go past the center"). The center of the field is roughly the area between the two goals.
|
|
Checking Off
|
(aka Checking Run and Pull-Return) When a receiver runs away from the ballhandler but then quickly runs back toward the ballhandler. The idea is to draw the defender away from the ballhandler to create an open space that the receiver can then run back into in hopes of being open for a pass.
|
|
Chest Reception
|
The chest can be used to receive or re-direct the ball. There are 3 teaching points: (1) "Cushion" the ball by pulling in the chest & exhaling on contact (2) Hold arms down or out to the sides so there is no chance of the ball accidentally hitting the arm & being called for a handball (3) Turn the chest on impact to direct the ball in the direction you want it to go.
|
|
Chip Pass
|
Similar to golf, a chip pass or chip shot is made by a jabbing motion down & under the ball so the ball goes up into the air.
|
|
Clear
|
(aka Clear the Ball). The first priority of defenders is to "clear the ball" (i.e., kick the ball) out of the "Danger Zone" (i.e., out of scoring range). If the ball is in front of your goal and in scoring range, the Defenders should "clear it" because a turnover would give the opponent a scoring opportunity
|
|
Combination Play
|
When attacking players work together to execute a play.
|
|
Commit The
Defender
|
A misdirection play such as a feint, a wall pass or an "off- the- ball" or "onball" run that causes the defender to commit in a direction that is advantageous to the attacking team. Another way to commit the defender is for the ballhandler to dribble toward him & then pass the ball at the last second when it is too late for the defender to guard the receiver.
|
|
Corner Arc
|
The small arc at each corner of the field.
|
|
Corner Flags
|
The flags marking the corners of the field.
|
|
Corner Kick
|
(aka Corners). A corner kick is a method of restarting play. When the ball goes out of bounds over the end line (aka the “Goal Line”) and was last touched by the defending team, the attacking team inbounds it from the nearest corner by kicking it in from the Corner Arc
|
|
Cross
|
A very important term & concept to teach U-10 & older, because "crosses" are a very important way to create scoring opportunities. To "cross the ball" means to kick the ball from the side of the field across the field toward the area in front of the opponent’s goal in order to create a scoring opportunity. A cross is a "square pass" to the area in front of the goal
|
|
Cushioning The Ball
|
When a receiver relaxes a part of the body so it absorbs the force of the ball. The purpose, of course, is so he can control the ball.
|
|
Danger Zone
|
(aka Scoring Zone and Danger Area). The area extending out from the goal in which most shots occur that actually score.
|
|
Dangerous Play
|
Any action by a player that is unsafe to him or another player, in the judgment of the referee. When contact is made, the referee will consider whether it was "careless, reckless or there was excessive force".
|
|
Defenders
|
The term defenders usually refers to the Fullbacks or to the players who are defending the goal that is under attack. Midfielders, for example, also often drop back to defend. In a broader sense, when your team loses the ball, the players closest to the ball should try to steal it back. In this case even the Forwards might be defenders.
|
|
Defending Third
|
The 1/3 of the field containing your goal.
|
|
Defense Soccer
|
It is usually much easier to have a good soccer defense than a good soccer offense because defense is about destroying (or disrupting) and offense is about creating.
|
|
Eighteen
|
The term "18" refers to the Penalty Box line, since on adult sized fields the Penalty Box extends 18 yards from the Goal Line into the field.
|
|
End Lines
|
(aka Goal Lines) The lines that define the ends of the field.
|
|
Far Post
|
(aka "Back Post"). Refers to the part of the goal farthest from the ball
|
|
Field Player
|
All players except the goalkeeper.
|
|
Fifty-Fifty Ball
|
A loose ball that either team has an equal chance of winning.
|
|
Finishing
|
Or Finishing, means to complete the attack by scoring
|
|
First Attacker
|
(aka "Onball Attacker"). The "First Attacker" is the player with the ball.
|
|
First Defender
|
The player closest to the ball must challenge the ball & try to slow down the attack or block a shot
|
|
First Post
|
(aka "Near Post"). See "Near Post".
|
|
First-Time Ball
|
(aka "One Touch"). See "One Touch".
|
|
First Touch
|
When a player has the opportunity to touch the ball with his or her foot, body or head, as the receiver of a pass, as a result of "winning" a loose ball, or any time the player gets to touch the ball, the player’s "first touch" on the ball is critical. A great first touch is one of the skills needed to be a great player.
|
|
Flick Header
|
A header that redirects the ball in a ricochet fashion. Instead of a forceful strike, the head is used to change the direction of the ball. This is usually done with the side or top of the head & not the forehead.
|
|
Flick Pass
|
(aka "Forward-Foot Pass") A pass made with the outside of the foot & without a backswing
|
|
Forwards
|
(abb. "F") Primary scorers who play closest to the other team’s goal.
|
|
Fouls
|
There are 2 kinds of fouls, Direct Kick Fouls & Indirect Kick Fouls.
(1) Direct Kick Fouls - For which the other team receives a "direct free kick" (meaning a goal can be scored by kicking the ball straight into the goal) or a "penalty kick" ("PK") if the foul occurs within the Penalty Box
(2) Indirect Kick Fouls - For which the other team receives an "indirect free kick" (meaning a goal only counts if another player touches the ball before it enters the goal). The indirect free kick is taken from where the offense occurred.
|
|
Free Kick
|
When one team is penalized, the other usually gets a "free kick". There are 2 types of free kicks (direct & indirect) and a special type of Direct Free Kick called a Penalty Kick. See Fouls.
|
|
Fullbacks
|
(abb. "FB"). (aka Backs and Defenders). Defenders who play closest to their own goal. The Left & Right are as you face the other teams goal.
|
|
Goal Box
|
(aka "Goal Area" or "Six"). The small box in front of the goal within which the ball must be placed to take a goal kick.
|
|
Goal Kick
|
When the ball goes out of bounds over the end line & was last touched by the attacking team, it is put back into play by the defending team, who may place it anywhere within their Goal Box (including on the line) & then kick it. The kicked ball may not be touched again by anyone on either team until it clears the Penalty Box and the other team must stay outside the Penalty Box until the ball clears the Penalty Box.
|
|
Goalkeeper
|
(aka Goalie, Keeper or GK). He is the only player on the field who can legally use his hands and then only inside the Penalty Box. (Note that the Goalie cannot pick up the ball if it was deliberately kicked to him by a teammate... he can only pick it up if it was last touched by an opponent or if it was accidentally kicked to him by a teammate, or was passed from a teammate using the head, chest, knee, etc. instead of the feet.) Once he picks up the ball he has six seconds to punt it or release it. He is allowed to pick up the ball, run with it and then punt it, throw it, or drop it and dribble or kick it.
|
|
Goalside
|
Refers to getting between an attacker & the goal he is trying to score in
|
|
Half-Volley
|
Kicking the ball the instant it starts to bounce up after it hits the ground.
|
|
Hand Ball
|
Strangely, the term "Hand Ball" is commonly used, but is not defined in the official FIFA rules. It is a "direct kick foul" if a player (other than the goalkeeper inside his own penalty area) deliberately handles the ball (meaning to deliberately touch the ball with any part of the arm from the finger tips to the top of the shoulder).
|
|
Header
|
As players get older, they use their head more often to pass, receive, shoot or "redirect" the ball. There are two types of headers: a) a directional header where the player wants to control the ball (i.e., a pass, shoot or receive) & which is struck with the forehead (just below or at the hairline, where the player can see the ball; teach this by having them hold the ball on the forehead & asking them if they can see it) or with the side of the head; and, b) a clearing header (where the objective is just to send it as far as possible) which is struck with the forehead at the hairline or with the top of the head & where the defender often leaps to get more power.
|
|
Hook Turn
|
(aka "Cut" or "Cutback"). A technique for reversing direction by using the inside or outside of the foot to "cut", "chop" or "hook" the ball. This is done by turning the foot and pulling the toes up so the laces can hook or chop the ball & cause it reverse direction.
|
|
Injury Time
|
See "Stoppage Time".
|
|
Juggling
|
A training technique to teach touch & ball control, where any part of the body except the arms is used to strike the ball upward & the player sees how many times he can "juggle" it before it hits the ground.
|
|
Kick-Off
|
Just before the start of the game, the referee will call for the Captains of each team to come onto the field. The referee will then toss a coin to decide which team kicks off first and which goal each team will attack during the first half of the game. The winner of the toss gets to choose which goal it will attack and the other team takes the kick-off. Each time a goal is scored, the team that didn’t score gets to kick off. At each kick off, the ball is placed in the center of the "Center Mark" (on the half-way line) & both teams must be on their own half of the field & the receiving team must stay outside the Center Circle until the ball is "kicked". Moving the ball any constitutes a "kick off", even if it only goes an inch. However, the ball must move forward on the "kick off". The "kicker" may not touch the ball again until someone else (on either team) has touched it.
|
|
Last Defender
|
The defender (not counting the goalkeeper) who is closest to the goal you are attacking.
|
|
Lines
|
a. The general rule is that the lines on the field are part of the area they define & as long as any part of the ball is on the line it is considered to be within the area.
b. The ball must totally cross the side line or end line to be out-of-bounds.
c. The ball must totally cross the imaginary plane of the goal line (inside the goal of course) in order for a goal to be scored.
d. The thrower on a throw-in may step on the side line & is only considered to have crossed the line if one or both feet entirely cross the line. (This seems to contradict the other rule, but it is true).
e. On a goal kick, corner kick or kick off, the ball may be placed on the line. (It is considered to be on the line if any part of it is touching the line).
f. On the kick off, a player may be standing on the line.
|
|
Man On
|
A warning that a player yells to a teammate with the ball when a defender is coming up from behind (so the ballhandler will know to protect the ball).
|
|
Mark The Ball
|
(aka Spatial Defense or "Zone Defense"). To play the ball & defend space (i.e., Zone Defense) as opposed to marking a man.
|
|
Middle Third
|
The 1/3 of the field containing the Halfway Line & Center Circle.
|
|
Midfielders Soccer
|
(abb. "MF"; aka Halfbacks) Play between Forwards & Fullbacks. Must support the Forwards & also support the Fullbacks.
|
|
Movement
Off-The-Ball
|
This is a key concept & one of the most important things you can teach. Movement Off-The-Ball is important on both offense AND defense and is critical to support and good teamwork. It is the key to "off-the-ball attacking". On offense, "movement off-the-ball" refers to the movement by the ballhandler’s teammates
|
|
Near Post
|
(aka "First Post"). The part of the goal that is closest to the ball
|
|
Nutmeg
|
When a ballhandler intentionally passes the ball through a defenders legs, then the defender has been "nutmegged".
|
|
Obstruction
|
Impeding the Progress of an Opponent".
|
|
Off His Line
|
When the goalkeeper comes out of the goal (i.e., "off" the goal line between the goal posts) he is "off his line".
|
|
Offside Rule
|
What makes the offside rule especially complicated is that a player can be in an "offside position" without being offside. Two things are necessary to be "offside":
1st - The player must be in an "offside position" at the moment the ball is "played" by a teammate. To be in an "offside position", a player must be on the opponent’s half of the field & closer to the opponent’s goal line than both the ball & the second-last defender. A player is not in an offside position if he is on his own half of the field (i.e. the half his goalkeeper is on), or even with the second-to-last defender or the last 2 defenders. (The goalkeeper is usually the last defender, or one of the last two, but he might not be; the rules just refer to the last 2 defenders & don’t mention the goalkeeper). This is often difficult to call. (For example, if a player is even with the Second Last Defender & thereby in an "onside position" but runs past the Second Last Defender a split second after his teammate makes a through pass. In this example, the player is not offside because he was in an onside position at the moment the ball was played.)
2nd - The player must be involved in "active play" by either:
- gaining an advantage by being in an offside position, or
- interfering with play, or
- interfering with an opponent
|
|
Offside Trap
|
When defenders (often a "flat defense") intentionally move forward to try to "trap" an attacker who doesn’t have the ball in an offside position.
|
|
One Touch
|
(aka "First-Time Ball"). When the ball is passed back without stopping it so it is touched only once it is called a one touch pass. If it is shot on the first touch, it is called a one touch shot.
|
|
Open Space
|
(aka Space). Any part of the field where there isn’t a defender, but especially in the area you are attacking
|
|
Overcommitting
|
Is when a defender rushes the ball or jumps into the air so that the ballhandler is able to get past him.
|
|
Overlap &
Overlapping Run
|
When one player moves out of position & past a teammate he "overlaps". Overlapping can be good or bad. For example, it could be good if a MF makes an "overlapping run" past a forward who has the ball (i.e., who is "onball") because the MF could either become a receiver or distract a defender. But it is usually bad if your defenders "overlap" very much because it means someone is out of position & you don’t have coverage, depth or support.
|
|
Own Goal
|
The term used for a goal accidentally scored by a team in its "own goal". Except in a few very unlikely cases, it counts as a goal for the other team, just as if they had scored it.
|
|
Pace
|
The speed on the ball, speed of a player or speed of the game. You want to have proper "pace" on a pass.
|
|
Pass
|
A pass is a kick, or a ball played with the head, chest or thigh, that is intended to be received by a teammate.
|
|
Pass To Space
|
Teach players to "pass to space" (i.e., to "open space") & teach receivers to anticipate passes to space, as opposed to "passing to feet". These passes are sometimes called "leading passes" (if they are made to space in front of a receiver) or "through passes" (if they are through the defense into the open space behind the defense).
|
|
Penalty Box
|
(aka Penalty Area, "Box" or "Eighteen"). The large box in front of the goal in which the goalkeeper can touch the ball with hands. The half circle at the top of this box is the Penalty Box Arc. Size will vary by age group & your club rules. On adult sized fields, the Penalty Box extends 18 yards from the Goal Line into the field.
|
|
Penalty Kick
|
(aka "Spot Kick"). A "penalty kick" or "PK", is a special type of direct free kick. When a player commits any of the 10 "Direct Free Kick Fouls" within his own Penalty Box, the other team is given a Penalty Kick. The kick must go forward & once "in play" (i.e., once the ball moves) any player other than the kicker may then touch the ball. The goalkeeper must stay on the goal line until the ball is kicked, but he can move laterally along the line.
|
|
Pressure
|
There must be pressure on the ball any time it is in scoring range or close enough to your goal that it could be centered (or crossed) to the front of the goal. Over 50% of goals scored occur when there is a lack of pressure on the ball. Pressure slows down the attack & makes it much more difficult to get a clear shot on goal or to deliver a good pass into the center.
|
|
Professional Foul
|
(aka "Tactical Foul"). An intentional foul for the purpose of stopping the attacker from breaking away to goal or to prevent a scoring opportunity. Punishable by a yellow card or red card. Also called a tactical foul.
|
|
Pullback
|
(aka "Drag Back"). A pullback is executed by placing the bottom of the foot on the ball, rolling it (or flicking it) backward, and turning with it. It is a way to quickly reverse direction.
|
|
Push Pass
|
The most important and most frequently used pass. Made with the inside-of-foot & called a push pass because of the long follow-through which sometimes looks like pushing the ball. The ball is struck with the part of the foot under the anklebone. This is the most accurate pass but best for short passes that stay on the ground.
|
|
Push Up
|
The term "push up" refers to fullbacks or midfielders moving forward toward the halfway line.
|
|
Receive
|
(aka "Trap"). Receiving the ball used to be called "trapping" the ball, but today most people use the term "receiving".
|
|
Receive and Move
|
The receiver should know if a defender is close by and, if so, he should move toward the ball on a pass & receive the ball so it is shielded from the defender or block it into open space away from the defender.
|
|
Recover
|
(aka "Recovering Run"). Refers to players running to get "goalside" when their team loses the ball so they can take up defensive positions.
|
|
Red Card
|
Means a player is ejected from the game & may not be replaced (i.e., his team must "play short").
|
|
Referee
|
Most youth games have one referee on the field, called a "Center Referee", who is the referee-in-charge and 2 Assistant Referees.
|
|
Scissors
|
The term has 2 meanings. It is a type of Feint (See "How To Teach Feints & Fancy Footwork"), & Scissors Kick is also another name for "Bicycle Kick".
|
|
Select Soccer
|
(aka "Travel" soccer). There are 2 types of youth soccer, recreational and select (which is also called travel soccer). "Select" soccer is more competitive & teams often practice several times per week & play year-round. There are usually try-outs for these teams, players can be "cut" and playing time is not guaranteed. The focus of these teams is often on winning tournaments & that is how their success is judged. They are sometimes called "travel" teams because they travel to tournaments in other cities. These teams often have paid coaches or a paid trainer.
|
|
Settle
|
To control the ball, for example when receiving a hard pass.
|
|
Shadow Marking
|
Assigning a defender to mark a dangerous attacker closely.
|
|
Shadow Play
|
A training technique in which players try to follow the movements of a coach or of a leader.
|
|
Shape
|
Refers to whether the players on your team are generally maintaining correct distances between each other so there is "support" & coverage when you are on offense or defense.
|
|
Shield
|
(aka Screen). When a player legally positions his body so the defender can’t touch the ball without fouling.
|
|
Shift
|
Attackers & defenders should constantly be shifting (as the ball moves) so they are in a position to provide "support" or "cover".
|
|
Shoulder Charge
|
(aka "Fair Charging"). A type of "tackle" which can be legally used to try to "win" (i.e., gain possession of) the ball. To be legal, it: (a) cannot take place from behind (b) is only permitted within playing distance (i.e., 3 feet) of the ball (c) cannot be violent or dangerous (d) must be intended to win the ball & not just to knock down the opponent (e) must be shoulder to shoulder (not to the opponents chest or back) with the arms (especially elbows) close to the body (f) the player must have at least one foot on the ground
|
|
Show
|
When a receiver makes it obvious to the ballhandler that he is open for the pass or when the passer makes it obvious to the receiver that he wants to pass to him.
|
|
Side Line
|
(aka "Touch Line"). The long sides of the field.
|
|
Six
|
(aka "Goal Area" or "Goal Box"). The Goal Box extends 6 yards from the Goal and Goal Line
|
|
Slide Tackle
|
When a defender slides on the ground and attempts to kick the ball away from the ballhandler.
|
|
Soft Pass
|
A ground pass with the proper "weight" (i.e., pace & spin) & so the receiver can take a good one-touch shot on it; especially a ball played to space within shooting range of the goal.
|
|
Spread The Field
|
(aka "Stretch The Field"). When you are attacking, you want to "spread" or "stretch" the defenders to open up holes in the defense. By spreading the defenders, you force them to cover a larger area so the defenders are farther apart & can’t do as good a job of supporting each other. (On the other hand, if you are defending, you want to be careful to not get too spread out or stretched). One way to spread out a defense is by using "width" on the attack.
|
|
Square Pass
|
(aka "Flat Pass"). A pass across the field (parallel to the end line) A "cross" can be a type of square pass.
|
|
Stop/Turn
|
A method of turning where the player uses the bottom to his foot to stop the ball while on a fast run, lets his momentum carry him a step or two past the ball, but quickly turns and comes back to the ball. Similar to a "Pullback" except the ball is not pulled back and the player makes the turn away from the ball, whereas on a Pullback the player turns toward the ball.
|
|
Stoppage Time
|
Time added to international games to extend the game to make up for "stoppages" such as injuries, substitution, time wasting, lost ball, etc.
|
|
Strong Side
|
The side of the field (i.e., the side, not the end) that the ball is on. The other side is called the "weak side" or "back side".
|
|
Support
|
You want to have "support" on both offense & defense. "Support" refers to having teammates who are properly positioned near the ball (i.e., within passing range on offense and within 5 - 10 steps of the First Defender on defense):
A. On Offense, there should always be 2 or more teammates within passing range (7-15 steps, depending on age) who are open for a pass. One of these can be following the ballhandler (a "trailer"). The key concepts are "First Atacker", "Second Attacker", and "Third Attacker".
|
|
Tackle
|
To steal the ball.
|
|
Takeover
|
When a ballhandler moves in one direction but leaves (i.e., "drops") the ball for a teammate behind him who moves in a different direction.
|
|
Target Player
|
The player who is "targeted" to receive the ball when attacking.
|
|
Third Attacker
|
An attacker who is in scoring position or running with the attack but a long pass away from the First Attacker.
|
|
Through Ball
|
(aka Through Pass). A pass between defenders into the open space between the fullbacks & the goalkeeper with the idea that a forward will beat the defenders to the ball. There are 2 types: a "Straight Through Ball" & a "Diagonal Through Ball").
|
|
Throw-In
|
When the ball goes out of bounds over the side line (i.e. the "touch line"), it is "out" on the team that last touched the ball before it crossed totally over the side line, and the opposing team is allowed to get the ball and one of their players (often the closest, or a player designated by the coach to take the throw-ins) is allowed to inbound the ball by picking it up with his hands and throwing it back onto the field. This is called a "throw-in". This is the only time a player other than the Goalkeeper is legally allowed to pick up the ball with his hands. For a throw-in to be legal: (a) the ball must be thrown from behind & over the head (b) it must be thrown using both hands (c) the thrower must face the field (d) at the instant the ball leaves the thrower’s hands, some part of both feet must be on the ground, either on or outside the side line (e) the ball must be throw-in from the place where it went out of bounds (Referee’s usually let the throw-in be taken from the approximate point where the ball went out of bounds, and you rarely see arguments about this). If the thrown ball does not enter the field, the throw-in is retaken by the same team. The thrower may not touch the ball again until it has touched another player.
|
|
Toe-Poke
|
A type of "tackle" that is usually made by poking the ball with the toes of the front foot.
|
|
Total Soccer
|
A style of play that allows all players to come into the attack or to play defense. This was used successfully by the Dutch in the 1970’s. It requires outstanding speed, stamina, skill and decision making.
|
|
Trap
|
(aka "Receive") There are occasions when a player should literally trap the ball; for example, if an "air ball" is coming at his feet, he can use the bottom of his foot to trap the ball against the ground. However, when someone uses the term "trap" or "trapping", they usually mean "receive" or "receiving". The terms trap & trapping are falling out of use in favor of "receive" & "receiving".
|
|
Turns
|
The primary methods of turning are the "Pullback" (aka "Drag Back"), the "Hook" (aka the outside-of-foot hook), the "Cutback" (aka the inside-of-foot hook) and the "Stop/Turn".
|
|
Vision
|
A player’s ability (especially on offense) to see where other players are & passing opportunities, especially through passes & "passes to space" that create scoring opportunities.
|
|
Volley
|
To kick the ball while it is still in the air. If kicked in front with the "laces", it is called a "volley" or "instep volley"; if the ball is to one side it is called a "side volley"; if the inside of the foot is used it is an "inside-of-foot volley" (this might be used close to goal or for a short pass). A player should lock his ankle when volleying so the foot is firm. On a front volley, proper technique is to bring the foot to the height of the ball by raising the knee (so the portion of the leg between the knee & the ankle is vertical); the technique is different from a regular kick.
|
|
Wall
|
When the other team has a "free kick", you may want to have your players stand side-by-side between the ball & their goal so they form a "wall" so the kicker doesn’t have a straight shot on goal.
|
|
Wall Pass
|
A "Wall Pass" is when a player passes the ball to a teammate who one-touches it right back. This can be very effective because the defender will turn with the first pass & can’t recover to defend the second.
|
|
Warning
|
Often a referee will give a player an informal warning before he gives a yellow card.
|
|
Width In Attack
|
Attackers want to "spread the field" & get width in an effort to find open spaces to move the ball (e.g., down the side lines) & to "stretch" the defense so holes are created that the offense can attack & penetrate.
|
|
Width In Defense
|
Too much width in your defense is bad. The wider your defense is, the more spread out & the easier it is to penetrate. Your defenders should stay close enough together to support each other, but not too close (if they are too close, they lose effectiveness & can’t cover enough space). Your defense should be just wide enough to slow down the attack (i.e., just wide enough that the attackers can’t easily go around you) & should "shift & sag" so there are multiple layers of defenders between the ball & the goal.
|
|
Wing Player
|
In general, any player whose assigned position is the left or right instead of the center. But more specifically, refers to players whose job is to come into the attack by bringing the ball up the side line (i.e., the "wings) & to send good crossing passes into the center.
|
|
Work Rate
|
A term use to describe "hustle" & the extent to which a player is always moving.
|
|
Yellow Card
Copyright www.SoccerHelp.com
|
A serious "caution". Two in one game & a player is shown a "Red Card" & ejected.
|